- Architecture Overview
Rejection is a state of business logic which can be handled by the end user. It’s a special “negative” kind of events.
In Spine, rejections are defined as Protobuf messages. If an event is a fact of something that happened to a domain model, a rejection is a fact that states the reason why a command was not handled.
Consider the following examples of rejections:
For detailed instructions on creating rejection messages, refer to Defining Rejections Guide.